This could be a special case on my part, although I’m near sighted. It will improve with hardware as far as resolution goes, I mean I’m not really complaining there for the Index but it does have this blurry text issue if you don’t look at it head on/just right. I had some dumb problems like not having a proper boot loader, trying to use the 5400 RPM HDD… and then when I almost had it, I had to get help from them on their Discord support channel and thankfully they helped me immediately and got me on my way. But, my drive was full and I had to make space/get a primary Ubuntu OS running (so I can use my GPU and all that natively). I primarily use Windows (games) but I also use Ubuntu heavily and MacOS. I mean I didn’t even realize it’s meant to specifically only run on Linux. So yes, I came at this Simula stuff completely blind. Until now… anyway I made that repo public recently, it’s raw/shows my failures, I’m not going to post more about it. buy, hold until it rises 2% in value… that was working. Initially when I started this say 2 weeks ago, the market was on an upward trend, this thing’s “algo” is basic eg. I also recently was like “hey I’ll make another automated crypto trading app” and surprise surprise it’s lost like 30% of it’s initial value. More recent video (used screen recording)Įach of these cheap cryptocurrencies started with $55 I do want to point out I was super tired in this video, this was a 32-hr reset your sleep pattern day for me towards the end of it. I tried to truncate this down as much as I can although it’s still me/my video, not meant for the masses. The Simula One is actual hardware that’s in development/pre-order stage. So you can spawn many windows around you and look in a sphere/any direction you can/want to. It was pretty good as is, and will only get better. This thing has way better graphics than what I have currently and it has the computer onboard… as a plus, there’s no vendor lock in/personal data, stuff like that.Īnyway I had been aware of this concept, people writing code in VR and I was skeptical about it because in my experience the resolution is not that great, but today I wrote a basic web app using SimulaVR and my Valve Index. I am a noob.Įarlier today on HN the Simula One was posted for pre-orders a Portable Linux VR Computer. I don't see a way to get past survey data for my app in Steamworks, but I posted some in April 2022, so that's one data point at least.First experience writing code in VR (SimulaVR + Valve Index on Ubuntu SteamVR)ĭisclaimer: I am a consumer/pre-ordered a device, just blindly trying out their software. Also got about 6 Linux users (don't believe Proton supports the APIs I use.) and 4 Steam Deck users this month.Īs for past numbers to compare this to. Of course that's a decrease when looking at it as a percentage of the ever-growing Steam userbase. Overall usage has been pretty much stable. "(1042 of 1803 Total Users (57.79% of Total) )", make of that what you will (total is survey participants, not users of the app). VR has a problem in showing the user its potential.ĭesktop+ owners Steam Hardware Survey data if it's of interest: HMD The huge potential here makes VR a top tool for master 3D craftsmen once it is fleshed out. For example Blender plug-ins so you can develop inside the 3D space blows the artificial wall that is a screen out of the creation process. I think “meta verses” like VRChat only underscore that if you’re only playing games you’re not getting the whole picture.ģD spaces, especially spaces where you interact within the space, has huge benefits for creators. VR isn’t a console, it has serious potential outside of the AAA gaming scope so to pigeonhole it creates its own shortcomings. This thought process is a problem for VR adoption. “Yeah there’s no new games, of course adoption is low”. This comments section only underlines it. Meanwhile those with a headset pigeonhole it into certain genres. This sets the scene to what is currently the huge disadvantage to sales. People’s initial premonitions, especially those without a headset, are convoluted and mostly wrong. Not sure what people expect in the VR Market.
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