![]() Performance manager allows dynamic changes of detail level for mobile platforms. Built-in pool manager for optimal performance. Generation of point lights for simulating volumetric light sources. Reflections algorithm allows easy setup for ray reflecting using standard colliders. It easily generates lasers, lighting arcs, plasma rays and magic effects procedurally. This package contains linear and gamma color space prefabs.ĪrcReactor lets you generate rays and beams in any shape, form, color and behavior. The updated PoolManager allows you to toggle between a group of pools and contains a lot of useful innovations such as load balancer, a scriptableObject database and separate settings for each pool. Perfect for any kind games the redesigned turret controller is now highly customizable including arcs of fire handles and several aiming algorithms. In the very same way we also allowed the automatic parts assembly on a turret skeleton using the constructor utility component. One of the greatest thing about Turrets is the ability to sculpt any turret design no matter what type you’re trying to build. In an effort to reduce the amount of time needed for turret parts swapping, we're happy to introduce the modular approach we’ve been working to create, manage and keep turret templates, which are shared across the entire project in a ScriptableObject database. LOD1 - up to 2500 polygons (is also used in mobile version).LOD0 - up to 5000 polygons per assembled turret. ![]() To kick things off, we’ve added several new elements into play, including new Modular Turret constructor, updated Turret Controller along with the revamped PoolManager and we’re excited to share the details on the major changes occurring this update:Ĭounting over 22 turret components enables thousands of combinations covering both Desktop and Mobile devices throughout several LOD groups and PBR/Mobile materials.Īll the replaceable turret parts are supplied with unified textures with maximum texture resolution up to 4096 for Desktop and 2048 on Mobile.Īt this point we’ve established Turret polycount according to:
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